Our intent for the map rework is to improve the infantry & close quarter combat experience. You can also follow along with our tracking of Known Issues and further game changes we’re making via our Battlefield forums. But for now… expect new earnable cosmetics alongside infantry only gameplay with tight playspaces and intense close-quarters combat.įollow us on the Twitter account to stay informed on the roll out of our updates. We’re looking forward to sharing full details with you at a later time. Let us know about your experience once you’ve gone hands-on with everything new in this Update.Ī special event is coming your way during mid-October. ![]() AM40 and Avancys bullets will no longer incorrectly registered as SMG bullets.Irish’s APS-36 Shootdown Sentinel improvements that ensure it now blocks M320 LVG and M26 Mass Frag attachment grenades.Balance tuning for Attack and Transport Helicopters, and the Nightbird.Improvements have been made to reduce instances of mouse input latency.3 new Vault Weapons for the the All-Out Warfare arsenal, bringing even more weapon variety the P90, GOL Sniper Magnum and the M1911.The new Polaris RZR in-world vehicle, for swift traversal across the Battlefield.A reworked version of Renewal, bringing an improved gameplay flow, new cover, terrain improvements and shorter distances between flags.Here’s an overview of some of the key changes and improvements that are included in this Update: ![]() Update 2.1 for Season 2: Master of Arms releases on Tuesday, September 27 08:00 UTC. We’re now ready to dive into the first Update for Season 2, and we’re looking forward to getting it into your hands. We’ve loved seeing you explore everything that’s new in Season 2: Master of Arms. Game Overview Maps Modes Specialists Economy & Player Progression FAQ PC Requirements Accessibility Media Battlefield™ Portal Battlefield Hazard Zone Battlefield All-Out Warfare The Dark Market Steadfast Reckoning World of 2042 Season 2 - Master of Arms Season 1 - Zero Hour Battle Pass Latest News Game Updates Tips and Tricks Core Feedback #FridayNightBattlefield Forums Community Guidelines Browse Experiences About Battlefield™ Portal Guides Game Overview Maps Modes Specialists Economy & Player Progression FAQ PC Requirements Accessibility Media Battlefield™ Portal Battlefield Hazard Zone Battlefield All-Out Warfare The Dark Market Steadfast Reckoning World of 2042 Season 2 - Master of Arms Season 1 - Zero Hour Battle Pass Latest News Game Updates Tips and Tricks Core Feedback #FridayNightBattlefield Forums Community Guidelines Browse Experiences About Battlefield™ Portal Guides ![]() If you think that’s impressive, you should know that he can also blow some minds as the Visual Effects Director for the Lord of the Rings and The Matrix Trilogies! You can imagine he’s a very busy guy! However, he kindly took the time to answer a few of our questions regarding the role that chipsounds played in Portal 2.BATTLEFIELD 2042 UPDATE #2.1 All Battlefield Games So who’s behind the music of Portal 2? An insanely talented guy who alsocomposed music for Team Fortress 2, Left 4 Dead 1 & 2 and of course Portal 1 & 2. This dynamic music was also designed as a reward for successfully completing puzzles inside the game. In the music department it won the “2012 Outstanding Achievement in Original Music Composition” by the Academy of Interactive Arts and Sciences and “Best Game Music of 2011” by Kotaku.Ī unique characteristic of Portal 2′s soundtrack, apart from its sonic grandness, is that it’s generated in real time by an adaptive music system that react to the player’s actions. One of the best-selling video game of 2011, Portal 2 by Valve Software is one year old today. Praised by the critics, it received load of awards.
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